Keirin Race
Organized By: indieVelo Staff
Scratch Race
Automatic Matchmaking, Similar Abilities
Enabled
0
Traditional Japanese Keirin racing - 4 laps of the track, the first 3 of which you need to stay behind a pacer. The pacer will gradually increase the speed, reaching 50kph at the end of the third lap before pulling over and slowing down to let everyone overtake. You then have 1 lap from a flying-start to see who can reach the finish line first. Good luck, you'll need it!
Route Details
Forest Velodrome
Laps
4
Total Distance
2.1 km
Elevation
0 m
Neutral Zone
Distance
1.5 km
Initial Speed
30.0 kph
Ending Speed
50.0 kph
Conditions
Wind
Light
Time of Day
Day / Night Cycle
Precipitation
Mixed
Results
Event Pens
5
7
#
Time
Name
watts
NP
max w
hr/max
1
2:46
290w
366w
645w
177/199
2
2:46 +0.373
292w
366w
648w
156/173
3
2:47 +0.792
382w
484w
946w
187/209
4
2:47 +1.001
289w
369w
682w
177/196
5
2:47 +1.156
266w
336w
653w
182/204
6
2:47 +1.281
280w
354w
660w
177/195
7
2:47 +1.531
291w
334w
683w
156/171
8
2:48 +1.787
279w
361w
663w
192/214
indieVeloHub A community resource for indieVelo
Made with by Mike Swart