Keirin Race
Organized By: indieVelo Staff
Scratch Race
Automatic Matchmaking, Similar Abilities
Enabled
0
Traditional Japanese Keirin racing - 4 laps of the track, the first 3 of which you need to stay behind a pacer. The pacer will gradually increase the speed, reaching 50kph at the end of the third lap before pulling over and slowing down to let everyone overtake. You then have 1 lap from a flying-start to see who can reach the finish line first. Good luck, you'll need it!
Route Details
Forest Velodrome
Laps
4
Total Distance
2.1 km
Elevation
0 m
Neutral Zone
Distance
1.5 km
Initial Speed
30.0 kph
Ending Speed
50.0 kph
Conditions
Wind
Light
Time of Day
Day / Night Cycle
Precipitation
Mixed
Results
Event Pens
3
6
#
Time
Name
watts
NP
max w
hr/max
1
2:46
308w
396w
722w
173/196
2
2:46 +0.114
361w
457w
840w
180/201
3
2:46 +0.213
342w
435w
789w
181/203
4
2:46 +0.251
323w
407w
744w
164/184
5
2:46 +0.477
339w
439w
813w
164/184
6
2:46 +0.789
354w
468w
859w
182/205
7
2:51 +5.430
303w
344w
704w
157/174
indieVeloHub A community resource for indieVelo
Made with by Mike Swart