Keirin Race
Organized By: indieVelo Staff
Scratch Race
Automatic Matchmaking, Similar Abilities
Enabled
0
Traditional Japanese Keirin racing - 4 laps of the track, the first 3 of which you need to stay behind a pacer. The pacer will gradually increase the speed, reaching 50kph at the end of the third lap before pulling over and slowing down to let everyone overtake. You then have 1 lap from a flying-start to see who can reach the finish line first. Good luck, you'll need it!
Route Details
Forest Velodrome
Laps
4
Total Distance
2.1 km
Elevation
0 m
Neutral Zone
Distance
1.5 km
Initial Speed
30.0 kph
Ending Speed
50.0 kph
Conditions
Wind
Light
Time of Day
Day / Night Cycle
Precipitation
Mixed
Results
Event Pens
5
#
Time
Name
watts
NP
max w
hr/max
1
2:53
-1/-1
2
2:55 +2.117
-1/-1
3
2:56 +2.631
-1/-1
4
2:56 +3.329
-1/-1
5
2:57 +4.357
-1/-1
6
3:00 +7.108
-1/-1
7
3:00 +7.154
-1/-1
8
3:00 +7.238
-1/-1
indieVeloHub A community resource for indieVelo
Made with by Mike Swart