Keirin Race
TrainingPeaks Virtual Staff
Traditional Japanese Keirin racing - 4 laps of the track, the first 3 of which you need to stay behind a pacer. The pacer will gradually increase the speed, reaching 50kph at the end of the third lap before pulling over and slowing down to let everyone overtake. You then have 1 lap from a flying-start to see who can reach the finish line first. Good luck, you'll need it!
Scratch Race
Ranked
Equipment
0
Pens
Multiple Pens, (similar abilities)
8 riders
Forest Velodrome
Laps
4
Total Distance
2.1 km
Elev
0 m
Neutral Zone
Distance
1.5 km
Initial Speed
30.0 kph
Ending Speed
50.0 kph
Conditions
Wind
Light
Time of Day
Mixed
Precipitation
Mixed
ResultsEvent Pens
2
#
seed
Time
Name
watts
NP
max w
hr/max
1
7
2:48
291w
365w
648w
186/208
2
2
2:48 +0.085
315w
400w
712w
194/217
3
3
2:48 +0.094
298w
387w
691w
157/175
4
1
2:48 +0.341
332w
429w
776w
186/208
5
5
2:48 +0.411
341w
439w
817w
199/222
6
6
2:49 +1.424
302w
390w
764w
192/216
7
8
2:49 +1.478
317w
414w
810w
182/206
8
4
3:02 +13.887
197w
246w
519w
137/159