Keirin Race
Organized By: unknown
Traditional Japanese Keirin racing - 4 laps of the track, the first 3 of which you need to stay behind a pacer. The pacer will gradually increase the speed, reaching 50kph at the end of the third lap before pulling over and slowing down to let everyone overtake. You then have 1 lap from a flying-start to see who can reach the finish line first. Good luck, you'll need it!
Scratch Race
Ranked
Equipment
0
Pens
Multiple Pens, (similar abilities)
8 riders
Forest Velodrome
Laps
4
Total Distance
2.1 km
Elev
0 m
Neutral Zone
Distance
1.5 km
Initial Speed
30.0 kph
Ending Speed
50.0 kph
Conditions
Wind
Light
Time of Day
Mixed
Precipitation
Mixed
ResultsEvent Pens
7
#
seed
Time
Name
watts
NP
max w
hr/max
1
2
2:51
280w
342w
565w
182/198
2
4
2:51 +0.479
217w
266w
449w
182/198
3
1
2:52 +1.318
214w
261w
458w
200/217
4
3
2:52 +1.338
184w
204w
364w
149/162
5
7
2:52 +1.492
216w
261w
457w
190/207
6
6
2:52 +1.734
202w
248w
424w
173/188
7
5
2:53 +2.603
246w
294w
556w
176/192