Keirin Race
Organized By: unknown
Traditional Japanese Keirin racing - 4 laps of the track, the first 3 of which you need to stay behind a pacer. The pacer will gradually increase the speed, reaching 50kph at the end of the third lap before pulling over and slowing down to let everyone overtake. You then have 1 lap from a flying-start to see who can reach the finish line first. Good luck, you'll need it!
Scratch Race
Ranked
Equipment
0
Pens
Multiple Pens, (similar abilities)
8 riders
Forest Velodrome
Laps
4
Total Distance
2.1 km
Elev
0 m
Neutral Zone
Distance
1.5 km
Initial Speed
30.0 kph
Ending Speed
50.0 kph
Conditions
Wind
Light
Time of Day
Mixed
Precipitation
Mixed
ResultsEvent Pens
4
#
seed
Time
Name
watts
NP
max w
hr/max
1
2
2:49
253w
315w
532w
169/186
2
7
2:49 +0.212
223w
276w
464w
195/214
3
5
2:49 +0.230
283w
363w
623w
154/171
4
1
2:50 +0.822
367w
469w
861w
171/190
5
4
2:50 +1.030
280w
351w
668w
189/209
6
3
2:50 +1.217
215w
302w
892w
0/0
7
6
2:50 +1.218
239w
302w
532w
173/189