Keirin Race
Organized By: unknown
Traditional Japanese Keirin racing - 4 laps of the track, the first 3 of which you need to stay behind a pacer. The pacer will gradually increase the speed, reaching 50kph at the end of the third lap before pulling over and slowing down to let everyone overtake. You then have 1 lap from a flying-start to see who can reach the finish line first. Good luck, you'll need it!
Scratch Race
Ranked
Equipment
0
Pens
Multiple Pens, (similar abilities)
8 riders
Forest Velodrome
Laps
4
Total Distance
2.1 km
Elev
0 m
Neutral Zone
Distance
1.5 km
Initial Speed
30.0 kph
Ending Speed
50.0 kph
Conditions
Wind
Light
Time of Day
Mixed
Precipitation
Mixed
ResultsEvent Pens
1
#
seed
Time
Name
watts
NP
max w
hr/max
1
1
2:46
331w
416w
749w
180/200
2
5
2:46 +0.064
293w
359w
757w
126/144
3
4
2:46 +0.255
350w
456w
838w
163/182
4
3
2:46 +0.395
369w
482w
883w
163/183
5
2
2:46 +0.411
351w
452w
825w
180/201
6
6
2:46 +0.430
320w
415w
745w
177/197
7
7
2:46 +0.482
335w
433w
771w
192/214